Essay on playing video games

"We knew that we had to tell the story of what we’d just been through," St. Clair writes about the decision to write her diagnosis into the show. "Our real story is that with the help of her best friend, and the people who love her, my character is able to get through the treatment and actually emerge somehow happier and more fulfilled than she was before she was diagnosed. We hope that by sharing my experience — our experience, Lennon and I — that somebody who is going through this process or helping their loved one through it might feel less alone, and might even have some better information for their cancer care."

I feel like I’m caught in a whirlpool of “ Amusing Ourselves to Death ,” as author  Neil Postman predicted 30 years ago . In the book, Postman contrasts two dystopian visions of the future. George Orwell’s 1984, where power is expressed directly through Big Brother, oppressively restricting people’s freedoms. And Aldous Huxley’s Brave New World, where power is expressed indirectly , by saturating people with so many delightful distractions that they can’t see their oppression. Where people “come to adore the technologies that would undo their capacities to think.”

Even before the victims are counted and the blood dried after mass shootings, the public, press, and politicians all begin searching to understand what drove the perpetrators. This is important as a matter of law enforcement— Did they work alone? Is there a remaining threat? —and to make sense of the senseless. But it also serves an important psychological purpose: If the killer can be fit into a known profile, it provides some minimal comfort to an otherwise horrifyingly random crime, some feeling that the key to preventing the next tragedy is just doing a better job of recognizing people like him (it’s almost always a him) and stopping them.

Essay on playing video games

essay on playing video games

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